UnitConv

Collision & Momentum Simulator

Smash discs together and discover the law that never breaks: total momentum is conserved in every collision, elastic or not.

This is real impulse-based 2D collision physics — no simplification. Pick a preset or drag on the table to launch a disc, then watch the system panel: total momentum stays constant through every disc-on-disc hit, while kinetic energy is only conserved when the collision is perfectly elastic (e = 1).

0 · Time: 0.0 s
Drag on empty space to launch a disc

Presets

System

Total momentum |p|conserved
0.00 kg·m/sp = (0.00, 0.00) kg·m/s
Total kinetic energyconserved (elastic)
0.00 Je = 1.00 · elastic

Selected disc

Tap a disc to read its mass, speed, momentum and kinetic energy, and adjust its mass.

Formulas & sources

p = Σ mv (conserved)

j = (1+e)·vᵣₑₗ,n / (1/m+1/m)

v₁′ = ((mm)u)(m+m) (1D, e=1)

v₂′ = (2mu)(m+m) (1D, e=1)

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